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Be useful.
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int isInsideRect(double x1, double y1, double x2, double y2, double px, double py){
	return px >= x1 && px <= x2 && py >= y1 && py <= y2; 
}
		
		
	bool b = x1<x && x<x2 && y1<y && y<y2;
		
		
	isInsideRect(X1, Y1, X2, Y2, PX, PY) when X1 =< PX andalso PX =< X2 andalso Y1 =< PY andalso PY =< Y2 -> true;
isInsideRect(_, _, _, _, _, _) -> false.
		
		
	logical :: b
b = (x1 < x) .and. (x < x2) .and. (y1 < y) .and. (y < y2)
		
		
	b = x >= x1 && x <= x2 && y >= y1 && y <= y2
		
		
	const pointInRect = ({x1, y1, x2, y2}, {x, y}) => (
  (x > x1 && x < x2) && (y > y1 && y < y2)
)
		
		
	boolean b = x <= x2 && x >= x1 && y <= y2 && y >= y1;
		
		
	(setf b (and (< x1 x x2)
             (< y1 y y2)))
		
		
	b = (x1 < x < x2) and (y1 < y < y2)
		
		
	class Rectangle:
    def __init__(self, x, y, w, h):
        self.x, self.y = x, y
        self.w, self.h = w, h
    def contains(self, x, y):
        a, b = self.x, self.y
        w, h = self.w, self.h
        return a <= x <= (a + w) and \
               b <= y <= (b + h)
w, h = x2 - x1, y2 - y1
r = Rectangle(x1, y1, w, h)
b = r.contains(x, y)
		
		
	Point = Struct.new(:x, :y)
Rect  = Struct.new(:x1, :y1, :x2, :y2) do
  def contains?(point)
    point.x.between?(x1,x2) && point.y.between?(y1,y2)
  end
end
b = Rect.new(0,0,2,5).contains?(Point.new(0,0))
		
		
	struct Rect {
    x1: i32,
    x2: i32,
    y1: i32,
    y2: i32,
}
impl Rect {
    fn contains(&self, x: i32, y: i32) -> bool {
        return self.x1 < x && x < self.x2 && self.y1 < y && y < self.y2;
    }
}